Defecate, decimate and devastate. This is the life of the Seagull family. If you have high level tracks, firing this weapon at 100,90 with a shield enabled can deal more than 200 damage to the enemy along with trapping you both in a deep pit.
The cute Baby Seagull already packs quite the punch. Once unleashed into the air it will poop a projectile every second, that will still have some of the angular momentum of the Seagull itself but quickly falls straight down. These poop projectiles scale damage with distance while the Baby Seagull itself always does 20 damage. It is interesting to note that all Seagull based weapons bounce back of the map edge no matter where you hit so that firing high against the map edge means the Seagull bounces back for a second round. When going against a single target, you will want to get as close to an 89 degree angle as possible at full power, since this lets the many projectiles that spawn all hit at the same place together with the Seagull and does a lot more damage than the 1 or 2 projectiles that hit on long distances. However, your shots always hit from above. This goes for all Seagull weapons, and Magic Showers.
They say his name is Steven. The adult Seagull packs a more powerful punch, with increased poop and direct damage and slightly increasing explosion radius but follows the same mechanic as the previous tier. There is no chance in the pooping rate. Be careful if you're in the back of your team since there are higher chances of you hitting them due to bigger explosion radius.
Mother of Gulls! Big Mama Seagull is just like its children but with a stronger punch with the increased damage and more destruction with yet another increased blast radius making it the most deadly out of the three. If shot at 100,90 it can do at least 136 damage to you and the person you're in with. If the enemy is not directly with you, the poops deal +1 damage due to the fact that they are distance based.