ShellShock Live Wiki
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__FORCETOC__
 
__FORCETOC__
 
[[File:TripleBounder Attack.png|center|815x815px]]
 
[[File:TripleBounder Attack.png|center|815x815px]]
 
<big>'''''Unlocked after reaching Level 40'''''</big>
 
<big>'''''Unlocked after reaching Level 40'''''</big>
   
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This weapon is bound to hit.
Ever wanted a weapon that aims for itself? Well as long as you stay playing and getting XP, It will be bound to happen. Wanna know how it works? You came to the right place!
 
   
 
{{WeaponDetail
 
{{WeaponDetail
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| name = Bounder
 
| name = Bounder
 
| color = #FF7F7F
 
| color = #FF7F7F
| description = After a Bounder touches the ground, it bounces to the nearest enemy available, however it doesn't consider any terrain changes, bumpers and portals on its path, which can ruin its locked position.
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| description = After a Bounder touches the ground, it bounces to the nearest enemy available, however, it doesn't consider any terrain changes, elevation differences, bumpers, and portals on its path, which can ruin its locked position.
 
| type = [[Smart]]
 
| type = [[Smart]]
 
| dmg2 = 35
 
| dmg2 = 35
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| self = Yes
 
| self = Yes
 
| req = Level 40
 
| req = Level 40
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|radius=12 (30PU)}}
}}
 
   
 
{{WeaponDetail
 
{{WeaponDetail
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| self = Yes
 
| self = Yes
 
| req = 800 XP
 
| req = 800 XP
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|radius=12 (30PU)}}
}}
 
   
 
{{WeaponDetail
 
{{WeaponDetail
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| self = Yes
 
| self = Yes
 
| req = 4,200 XP
 
| req = 4,200 XP
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|radius=12 (30PU)}}
}}
 
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== Tips & Trivia ==
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* If bounder lands extremely far away from the target, it may miss. As such, it is best that this weapon be aimed towards your target to minimize the risk of it missing.
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* Bounder only bounces up ~120 PU, so if there is any terrain between the bounder's landing point and the enemy tank that is ~120 PU or more higher than where the bounder lands, it will hit the terrain instead of the target.
   
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Latest revision as of 14:17, 29 July 2020

TripleBounder Attack

Unlocked after reaching Level 40

This weapon is bound to hit.

Bounder[]

W Bounder Icon
Bounder
After a Bounder touches the ground, it bounces to the nearest enemy available, however, it doesn't consider any terrain changes, elevation differences, bumpers, and portals on its path, which can ruin its locked position.
Weapon Attributes
Weapon Type Smart
Damage 35
Explosion Radius 12 (30PU)
Terrain Damage Yes
Self Damage Yes
Requirements Level 40

Double Bounder[]

The more the merrier. Double Bounder will shoot 2 Bounders, each dealing 20 damage per hit. This can make you hit 2 tanks instead of one.
Weapon Attributes
Weapon Type Smart
Damage per Projectile 20
Projectiles 2
Explosion Radius 12 (30PU)
Terrain Damage Yes
Self Damage Yes
Requirements 800 XP

Triple Bounder[]

Similarly to the other two, Triple Bounder shoots 3 Bounders that deal 15 damage each.
Weapon Attributes
Weapon Type Smart
Damage per Projectile 15
Projectiles 3
Explosion Radius 12 (30PU)
Terrain Damage Yes
Self Damage Yes
Requirements 4,200 XP

Tips & Trivia[ | ]

  • If bounder lands extremely far away from the target, it may miss. As such, it is best that this weapon be aimed towards your target to minimize the risk of it missing.
  • Bounder only bounces up ~120 PU, so if there is any terrain between the bounder's landing point and the enemy tank that is ~120 PU or more higher than where the bounder lands, it will hit the terrain instead of the target.