ShellShock Live Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
TripleBounder Attack

Unlocked after reaching Level 40

This weapon is bound to hit.

Bounder

W Bounder Icon
Bounder
After a Bounder touches the ground, it bounces to the nearest enemy available, however, it doesn't consider any terrain changes, elevation differences, bumpers, and portals on its path, which can ruin its locked position.
Weapon Attributes
Weapon Type Smart
Damage 35
Explosion Radius 12 (30PU)
Terrain Damage Yes
Self Damage Yes
Requirements Level 40

Double Bounder

The more the merrier. Double Bounder will shoot 2 Bounders, each dealing 20 damage per hit. This can make you hit 2 tanks instead of one.
Weapon Attributes
Weapon Type Smart
Damage per Projectile 20
Projectiles 2
Explosion Radius 12 (30PU)
Terrain Damage Yes
Self Damage Yes
Requirements 800 XP

Triple Bounder

Similarly to the other two, Triple Bounder shoots 3 Bounders that deal 15 damage each.
Weapon Attributes
Weapon Type Smart
Damage per Projectile 15
Projectiles 3
Explosion Radius 12 (30PU)
Terrain Damage Yes
Self Damage Yes
Requirements 4,200 XP

Tips & Trivia

  • If bounder lands extremely far away from the target, it may miss. As such, it is best that this weapon be aimed towards your target to minimize the risk of it missing.
  • Bounder only bounces up ~120 PU, so if there is any terrain between the bounder's landing point and the enemy tank that is ~120 PU or more higher than where the bounder lands, it will hit the terrain instead of the target.
Advertisement