Breaker is simple. You shoot it, it lands, it breaks apart. It doesn't require much skill, but you would be surprised how easy it is to aim incorrectly by actually landing it directly on your target. Be careful!
Double-Breaker is a prime example of how one good thing can turn into many. Four projectiles dealing 18 damage a piece cover enough area to land any air strike weapon with ease.
While the word "Super-Breaker" sounds like the name of some electrical appliance you would buy at a thrift shop, you probably would not take this weapon so lightly if it was used on you. Nine projectiles dealing 15 damage a piece make the terrain more bumpy than the acne your opposition will build up from the stress of having this land on them.
Break away from the chain (don't close the tab, please) with eight projectiles dealing 18 damage a piece. It just keeps going! How do you compete against something that can climb hills, cover 1/4 of the map, and give you and all your teammates something to cry about?