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| description = BreakerMadness is similar to [[Breaker#BreakerChain|BreakerChain]] but instead it continues on to break into 32 breakers instead of 8. Aesthetically the projectiles grow larger and bounce higher with each break. It also affects a noticeably smaller area than BreakerChain and destroys a lot more terrain with the sheer amount of projectiles created in the small area of effect. |
| description = BreakerMadness is similar to [[Breaker#BreakerChain|BreakerChain]] but instead it continues on to break into 32 breakers instead of 8. Aesthetically the projectiles grow larger and bounce higher with each break. It also affects a noticeably smaller area than BreakerChain and destroys a lot more terrain with the sheer amount of projectiles created in the small area of effect. |
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| type = [[Impact Effect]] |
| type = [[Impact Effect]] |
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β | | dmg = |
+ | | dmg = 7 |
| proj = 2>4>8>16>32 |
| proj = 2>4>8>16>32 |
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| radius = 32*8(20 PU) |
| radius = 32*8(20 PU) |