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| description = BreakerMadness is similar to [[Breaker#BreakerChain|BreakerChain]] but instead it continues on to break into 32 breakers instead of 8. Aesthetically the projectiles grow larger and bounce higher with each break. It also affects a noticeably smaller area than BreakerChain and destroys a lot more terrain with the sheer amount of projectiles created in the small area of effect.
 
| description = BreakerMadness is similar to [[Breaker#BreakerChain|BreakerChain]] but instead it continues on to break into 32 breakers instead of 8. Aesthetically the projectiles grow larger and bounce higher with each break. It also affects a noticeably smaller area than BreakerChain and destroys a lot more terrain with the sheer amount of projectiles created in the small area of effect.
 
| type = [[Impact Effect]]
 
| type = [[Impact Effect]]
βˆ’
| dmg = 6
+
| dmg = 7
 
| proj = 2>4>8>16>32
 
| proj = 2>4>8>16>32
 
| radius = 32*8(20 PU)
 
| radius = 32*8(20 PU)
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