Bumper Bombs take a new approach to utilizing bumpers. When fired, the projectiles will actually move TOWARDS the player with the angle being a mirrored version of the initial angle. Right before the projectiles hit the player, an invisible one-time use bumper rebounds all shots in the direction of the intended shot. There are two types of projectiles fired. The first (white-tailed) is a basic explosive and detonates on impact. The second (purple-tailed) is a bouncing explosive that acts similarly to a one-bounce, dealing damage after hitting the ground once. Unlike the one-bounce however, these explosives will explode immediately if they hit an enemy. In the first tier, these appear yellow. All projectiles are subject to distance-scaled damage.
Similar to the first tier, but the projectiles are smaller, green, and there are more projectiles shot. The fire rate is also significantly slower than the first tier.
Before hitting the bumper the weapon creates, the projectiles are smaller in appearance and are not affected by gravity. If the projectiles are somehow prevented from hitting the created bumper, they will continue to fly in straight lines until hitting the terrain or fly out of the screen.
A bug exists when the weapon is shot at 0 power. The projectiles will become suspended in midair and will stay in the screen until the shots time out. This bug also exists for fat stacks and its upgrades.
The projectiles spawn at your 64 power mark and fly backwards to the 22 power mark, where they hit your bumper.
If an enemy is on the bottom of map, you can move so that the enemy is between the 30-64 power mark then fire at a 0 angle and all shots will hit them.
The projectiles can also be spawned under ground, to drop your enemy, which is best done with low power.
In an older version of the game, a bug existed where if you fired bumper bombs at 0 power and 90 degrees, the projectiles would accelerate towards the left of the screen.