Digger demonstrates, in a more literal sense, what the aim of the game is: to bury your opponents six feet under. Five devastating blasts into the ground just might bury your opponent - and their chances of defeating you - into middle earth. Digger hits the exact place you hit with every following bounce, meaning a perfect hit deals full damage. However during the bounce, which is rather high as well, the digger can be influenced by wind, x2 Buff, bumpers, portals and even targets. Portals rarely change anything since the weapon goes right back through the portal again. However if the high point of the bounce is within the portal, then the digger will not return to the original spot and instead starts to dig under the exit portal. It is also possible that you don't do full damage. This is because the damage radius is larger than the terrain reduction radius, allowing tanks to stick to the sides of the created hole and not take additional damage.
Take the awesome power of Digger, make the weapon even bigger, and pull the trigger. Or, activate the cannon on your tank. Either way, pending your success in landing Mega-Digger the right way, you'll have four blasts of fury into the ground doing your dirty work on the opposition.
Perhaps one of the most feared weapons in all of ShellShock Live, Excavation puts the exclamation point on any encounter with the enemy you embrace. Twelve projectiles lay the foundation for the grave site of anyone it comes near, blasting the ground four times for an awesome total of forty-eight times. Get ready to strike terror in the hearts of the baddies! Unlike the previous incarnations Excavation projectiles don't land at the same place after every bounce. To maximize damage use a 45 degree angle if possible when firing, since this drastically reduces the weapons projectile spray and thereby increases damage.