Fires a somewhat large bullet that when landing, flattens the terrain in the same radius as Sinkhole and a depth of around one digger deep. If shot into a hole it will flatten all terrain in its area of effect, no matter what height. If shot from the bottom of a cliff to the top, it will raise terrain equal to the landing spot to "flatten" the terrain around it. This is a useful tactic of raising oneself when stuck in a hole. Unlike other weapons, its damage is calculated after moving terrain.
Creates a wall around four times the height of the players tank. The area of effect for damage is any enemy directly hit and a small area around the created wall. Its AI is the same as Bulger in that if it lands in a hole, it raises terrain equally across the affected area.
Fortress creates 2 mini walls off to the sides of the shot's landing spot with the Bulger AI. It does not, however, flatten terrain in the center, but will deal damage to anything caught near the blast.
When shot, Funnel creates something that exactly resembles its weapon icon by raising terrain on triangles that cutoff at their peaks. Sillyballs are then dropped into the funnel with most ending up at the bottom of the funnel. Damage is distance based and is more effective on direct hits.