The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
This article is a stub. You can help ShellShock Live Wiki by expanding it.
This article is a stub. You can help ShellShock Live Wiki by expanding it.
Unlocked after reaching Level 100
Implode on your enemies and take them to the grave with you
The user starts to charge itself, building up tremendous energy until it creates a massive explosion dealing damage to themselves and the other players in the vicinity. The ally and self-damage is around half of the user's health before firing. Enemies, however, receive 200 damage no matter how much self-damage the user gets.
This weapon cannot kill the user with the self-damage it causes. No matter how much self-damage you get from it, you will always stay alive with at least 1 hp (meaning you get 0 self-damage if you're already at 1hp).
If a shield is used, all self damage is fully mitigated