Jaseagle2003 (talk | contribs) (+ Tip/Trivia) Tag: Visual edit |
JasEagle2003 (talk | contribs) No edit summary Tag: Visual edit |
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* Triple-Jumper can be used as a good close range weapon against a single target if it is shot at a very steep angle causing all projectiles to contact the enemy tank. |
* Triple-Jumper can be used as a good close range weapon against a single target if it is shot at a very steep angle causing all projectiles to contact the enemy tank. |
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− | *Under very specific conditions, this weapon will never spawn its new "jumping" shots and thus will only explode only |
+ | *Under very specific conditions, this weapon will never spawn its new "jumping" shots and thus will only explode with only one projectile having existed. |
[[Category:Weapons]] |
[[Category:Weapons]] |
Revision as of 22:04, 29 July 2020
This article is a stub. You can help ShellShock Live Wiki by expanding it. |
Unlocked after reaching Level 36
Just short of a shot? This weapon is perfect for you.
Jumper
The first shot of the weapon is completely normal up until it is almost about to hit the ground. Right at that moment, a new shot forms out of the original one and makes a small shot that goes further away. Both the original and newly created shots do 20 damage and have a decent sized blast radius. |
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Triple-Jumper
This tier acquires the same attributes as tier one, except it makes 3 extra shots instead of one. All new projectiles forming off of the newly created ones. Again, all of these shots do 20 damage and have a decently sized blast radius. |
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Tips & Trivia
- Triple-Jumper can be used as a good close range weapon against a single target if it is shot at a very steep angle causing all projectiles to contact the enemy tank.
- Under very specific conditions, this weapon will never spawn its new "jumping" shots and thus will only explode with only one projectile having existed.