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| dmg = 20 |
| dmg = 20 |
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| proj = 2 |
| proj = 2 |
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− | | radius = |
+ | | radius = 12 (30PU) |
| terraform = Yes |
| terraform = Yes |
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| self = Yes |
| self = Yes |
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| dmg = 20 |
| dmg = 20 |
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| proj = 4 |
| proj = 4 |
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− | | radius = |
+ | | radius = 12 (30PU) |
| terraform = Yes |
| terraform = Yes |
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| self = Yes |
| self = Yes |
Revision as of 12:04, 11 February 2018
This article is a stub. You can help ShellShock Live Wiki by expanding it. |
Unlocked after reaching Level 36
Just short of a shot? This weapon is perfect for you.
Jumper
The first shot of the weapon is completely normal up until it is almost about to hit the ground. Right at that moment, a new shot forms out of the original one and makes a small shot that goes further away. Both the original and newly created shots do 20 damage and have a decent sized blast radius. |
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Triple-Jumper
This tier acquires the same attributes as tier one, except it makes 3 extra shots instead of one. All new projectiles forming off of the newly created ones. Again, all of these shots do 20 damage and have a decently sized blast radius. |
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