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Magnets Attack

Unlocked after reaching level 32

Unleash the power of magnetism.

Magnets[]

W Magnets Icon
Magnets
A large magnet is fired, which spawns many other magnets in a V formation when it hits the ground. The sides of the V reverse by the time they all hit the ground.
Weapon Attributes
Weapon Type Direct Impact
Damage per Projectile 14
Projectiles 11
Explosion Radius 6 (15PU)
Terrain Damage Yes
Self Damage Yes
Requirements Level 32

Attractoids[]

There is no initial projectile -- instead, lots of small magnets slowly fall and are attracted to the tanks on the battlefield. They tend to target tanks that are higher up. Most effective when only one enemy is left.
Weapon Attributes
Weapon Type Direct Impact Smart
Damage per Projectile 3
Projectiles 20
Explosion Radius 6 (15PU)
Terrain Damage None
Self Damage Yes
Requirements 4,000 XP

Tips & Trivia[ | ]

  • It does not matter how you aim attractoids; the shot will always be the same, since it's a smart weapon.
  • Very few projectiles will hit enemy tanks if attractoids is used with high wind. It is recommended that this weapon only be used when there is ~5 wind or lower.
  • Attractoids projectiles will simply fall straight down if there is no enemy alive at the start of the round (death by Earthquake).
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