ShellShock Live Wiki
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| name = Mini-Pinger
 
| name = Mini-Pinger
 
| color = #FFFF00
 
| color = #FFFF00
| description = Upon hitting the ground, the Mini-Pinger will send 3 Yellow projectiles straight up into the air. Those will go outside the top of the map, before returning down to the ground. The projectiles are affected by wind, and as they travel a long distance even small winds may influence them. precise angles and times of the projectiles are random.
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| description = Upon hitting the ground, Mini-Pinger will send 3 yellow projectiles straight up into the air with a random angle. They will travel beyond the top of the map, before returning down to the ground. The projectiles are affected by wind. Because they travel a long distance even small winds may influence them. One thing to note is that if the projectiles are unable to make it past the top of the screen before hitting the ground, they will do nothing upon impact. This will happen if the initial shot lands underneath a bumper.
 
| type = [[Direct Impact]]
 
| type = [[Direct Impact]]
 
| dmg = 10
 
| dmg = 10
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| name = Pinger
 
| name = Pinger
 
| color = #FFFF00
 
| color = #FFFF00
| description = Just as the Mini-Pinger, the Pinger will send 3 Yellow shots, following which will come 3 green shots. All behave in the same manner, but Green ones will deal more damage.
+
| description = Just like Mini-Pinger, Pinger will send 3 yellow shots, following which will come 3 green shots. All behave in the same manner, but the green ones will deal more damage.
 
| type = [[Direct Impact]]
 
| type = [[Direct Impact]]
 
| dmg = Yellow - 10
 
| dmg = Yellow - 10
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| name = Ping Flood
 
| name = Ping Flood
 
| color = #FFFF00
 
| color = #FFFF00
| description = Final tier will send not only the Yellow and Green Pings, but also a set of 3 Blue shots at the end. Again, this will shoot at random angles and is affected by wind, so be wary.
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| description = Final tier will send not only the yellow and green "pings" but also a set of 3 blue shots at the end. Again, this will shoot at random angles and is affected by wind, so be wary.
 
| type = [[Direct Impact]]
 
| type = [[Direct Impact]]
 
| dmg = Yellow - 10
 
| dmg = Yellow - 10

Revision as of 05:52, 11 February 2018

Pinger Attack

Unlocked after reaching Level 20

pinger pinger mini-pinger

Mini-Pinger

W Mini-Pinger Icon
Mini-Pinger
Upon hitting the ground, Mini-Pinger will send 3 yellow projectiles straight up into the air with a random angle. They will travel beyond the top of the map, before returning down to the ground. The projectiles are affected by wind. Because they travel a long distance even small winds may influence them. One thing to note is that if the projectiles are unable to make it past the top of the screen before hitting the ground, they will do nothing upon impact. This will happen if the initial shot lands underneath a bumper.
Weapon Attributes
Weapon Type Direct Impact
Damage per Projectile 10
Projectiles 3
Explosion Radius 15PU (6~)
Terrain Damage None
Self Damage Yes
Requirements ?

Pinger

Just like Mini-Pinger, Pinger will send 3 yellow shots, following which will come 3 green shots. All behave in the same manner, but the green ones will deal more damage.
Weapon Attributes
Weapon Type Direct Impact
Damage per Projectile Yellow - 10

Green - 12

Projectiles 3 Yellow

3 Green

Explosion Radius 15PU (6~)
Terrain Damage None
Self Damage Yes
Requirements 300 XP

Ping Flood

Final tier will send not only the yellow and green "pings" but also a set of 3 blue shots at the end. Again, this will shoot at random angles and is affected by wind, so be wary.
Weapon Attributes
Weapon Type Direct Impact
Damage per Projectile Yellow - 10

Green - 12 Blue -14

Projectiles 3x3
Explosion Radius 15PU (6~)
Terrain Damage None
Self Damage Yes
Requirements 3,200 XP

Trivia

  • Due to how unreliable it is, pinger is often used in many ingame jokes and memes along with guppies and counter-X. Later on it becomes more powerful, but it's always random and unreliable.