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ShellShock Live Wiki
381
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Content
About the game
Weapons
Tank Parts
Upgrades
Items
Maps
Modes
Challenges
Gears
Missions
kChamp Games
Game website
Developer website
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= Variations = {| class="wikitable" !Name !Description !Options |- |Type |The team style of the selected game mode. The options being two opposing teams and every tank for themselves, respectively. | -Team Battle -Free For All |- |Players |The number of players per match. Only even numbers are allowed in standard team games. |Min: 2 Max: 8 |- |HP/Battery Capacity/Turns |If available, this is used to set the length of a match. HP (Hit Points) is the base amount of damage a tank can take before destroyed. Battery Capacity is the amount of charge needed to be collected by one player to win. Turns indicate the number of rounds allowed before the match ends, most points win. |HP: 100-600 Battery Capacity: 200-600 Turns: 5-30 |- |Wind |Implements a random amount of shot drift per turn if enabled. The settings level will determine the highest wind value possible. | -None: 0 -Low: 20 -Med: 50 -High: 100 |- |Shot Type |The number of players allowed to fire per round. Either only a single player, a whole team, or all players at once. | -Single -Team -All |- |Friends Only |If active, blocks all players who are not on your steam friends list from joining. <code>[CURRENTLY BUGGED] Players who select quick join may appear in your game regardless of this setting.</code> | -Yes: Active -No: Disabled |- |Turn Time |The amount of time (in seconds) players are allowed to take in locking in their shot before being skipped. If a player is skipped for three turns consecutively, they are considered AFK and kicked. |Min: 20 Max: 60 |- |Shot Tracer |Gives players a dashed line indicating the path of their last shot, if enabled. | -On -Off |- |Items |Allows players to use items on their turn, if enabled. | -On -Off |- |Max Lvl Diff |The greatest difference between player levels from the host that are allowed to join. |Min: 10 Max: Any |- |Choose Wep Lvl |Allows players to select their weapon level fired from all that are available to them. In other words, if you upgraded sinkhole to area strike, you can use either sinkhole or area strike. When disabled, a weapon level will be randomly selected. Higher luck increases probability of higher level weapons being given. <code>[CURRENTLY BUGGED] If enabled, weapons received from crates air drops and tank souls will only be as high a level as the highest level the player has unlocked, regardless of the weapons indicated level at collection.</code> | -Yes: Active -No: Disabled |- |Atmospheric Nudge |Shots fired at higher power will have less accuracy when enabled. This is typically only used to counteract ruler cheats. | -On -Off |- |Wage Gears |The amount of gears players bet on the victory of the game. All gears waged will pool, and either go in full to the winner, or be divided among the winning team. |Min: None Max: 3 |- |Obstacles |Toggles how often map obstacles such as bumpers and black holes spawn. | -Off [0%] -Low [50%] -Med [100%] -High [200%] |} [[Category:ShellShock Live]]
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