Shoots a red flame that summons a pentagram. When it is summoned, the pentagram turns while a red ball traces the lines of the pentagram and makes explosions at each corner. Each explosion does 20 damage each. The pentagram disappears when then red ball traces the entire pentagram.
Works the same as the first tier, but after the ball completes its cycle the whole pentagram explodes instead of imploding, dealing 15 damage on its large explosion radius.