Pinpoint

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Pinpoint Attack.png

Unlocked after finishing the "Ouch!" Challenge

Ever wonder what if the Sniper got a Flare counterpart? This is your answer.

Pinpoint[edit source]

W Pinpoint Icon.png
Pinpoint
Most of the flare types weapons you've seen deal area damage, this is the complete opposite of them, where the flare ball stops is where the damage will take place specifically. 15 "pins" will rain down from the sky in a almost straight line. Each pin deals 4 damage and does not break the terrain. Be careful of the wind because it can nudge them away from where they should land.
Weapon Attributes
Weapon Type Flares
Damage per Projectile 4
Projectiles 15
Explosion Radius 1 (3PU)
Terrain Damage Yes
Self Damage Yes
Requirements Finishing "Ouch!" Challenge

Needles[edit source]

An upgrade of pinpoint, it has a slightly larger AOE on the "needles" compared to the pins. It also has more projectiles.
Weapon Attributes
Weapon Type Flares
Damage per Projectile 4
Projectiles 20
Explosion Radius 2.5 (6PU~)
Terrain Damage Yes
Self Damage Yes
Requirements 1,400 XP

Pins and Needles[edit source]

The final upgrade of this weapon series, it packs a mighty punch firing a large amount of both pins and needles. They are identical in stats however, so the "pins and needles" skin is entirely vanity.
Weapon Attributes
Weapon Type Flares
Damage per Projectile 4
Projectiles 25
Explosion Radius 2.5 (6PU~)
Terrain Damage Yes
Self Damage Yes
Requirements 7,200 XP

Tips & Trivia[edit | edit source]

  • If you look carefully, you can see that the attack actually drops in 3 separate lines.
  • This weapon penetrates shields.
  • The projectiles spawned by this weapon do not explode when they hit tanks directly, they only explode on contact with the ground. If you try to hit a player that is on a wall with this weapon, the projectiles could go through their tank and hit the ground further beneath them, resulting in 0 damage.
  • It appears that when pinpoint's projectile hits a tank, it disappears and creates an explosion on the ground directly below the projectile, whether or not that part of the ground is touching the tank it hits.