Once used, the tank will emit a powerful blue shockwave which will hit any tank close to you. All tanks, dead or alive and in its range will transmit the shockwave further. Shockwave is unable to chain to other tanks if only living allies are in range. Tanks can be damaged only once by the same attack. This weapon ignores all landscape, bumpers, portals, and buffs; but can be absorbed by black holes if a player is sitting inside of a black hole.
Like Shockwave, the tank will start a chain reaction, with a small range upgrade and a green color. But this time, any living allies in its range can also transmit the shockwave further, also ignoring landscape, bumpers, portals and buffs
While each tank hit will transfer the Shockwave to any other enemies around it, each tank can only take damage from one Shockwave per player per round.
Enemy tanks will bounce the wave off of themselves to other targets, even if they are already defeated. This ability extends to Allied tanks as well with the Sonic Pulse.
It is important to remember which weapon bounces off of which types of opponent. Attempting to chain a Shockwave across your teammates to hit far away enemies will not work, and will likely cost you a turn (and a valuable weapon).
The initial Shockwave or Sonic Pulse will fire from the end of your tank barrel. This can cause some variation in chaining that should be kept in mind when two players use Sonic Pulse on the same turn. Afterwards, when a tank is struck by a Sonic Pulse or Shockwave, it will fire from the center of the tank it makes contact with.
This weapon penetrates shields.
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