For anyone who knows what skeet shooting is, they can definitely guess what this weapon does. Three clay pigeons are shot with a slight deviation in angle and power. After a skeet reaches the highest point of their arc, a bullet is shot at it in a straight line. It can be obstructed by land, but if it hits the pigeons it will break each of them into 7 shards that damages your enemy. Because the shards spread in a shotgun fashion, it is best to break the pigeons as close to the enemy as possible. It is recommended to use this weapon in a open area, as the terrain can block the bullets and cause the pigeons to not break. Damage is distance based.
The pigeons are fired from the end of the barrel, but the shots that break them are shot from the center of your tank. This means that sometimes the pigeons can be fired past obstacles, but the bullets will not.
The pigeons will break shortly after passing through the apex of their respective arcs, as long as there is no ground in-between them and your tank (straight line).
The bullets shot from the tank can bounce off of bumpers and travel through portals, but they can still break the pigeons without making actual contact.
Bullet shots can activate drones and damage buffs.
Activating a damage buff with a bullet will not award the +5XP trick shot bonus.
Bullets do not deal damage to enemies, even if they appear to hit them.
Since the pigeons only break after reaching the apex of their arc, the pigeons will not break if they are fired at an angle less than or equal to 0. If shot at this angle, the pigeons will not have an apex in their arc and thus they will not break.