The ultimate random number generator weapon, this weapon has random damage, random splash radius, and a semi-random travel path. It can be fairly good or horrible, depending on your luck. Be warned, as there is a small chance of this weapon landing 0 damage, complete with the number 0 appearing above your target and a +0 xp on your screen, similar to shots that hit players but did not hit bumpers in rebound mode.
Like most weapons, Spaz follows a normal arc when shot. However, its arc is hidden and is not traced. Spaz will move about semi-randomly, however it will ultimately follow the path of this hidden arc, similarly to Wicked Witch and Rocket Fire. This hidden arc is affected by portals, black holes, wind and round bumpers. Flat bumpers and side bumpers will not change the arc's trajectory.
Since the hidden arc is not affected by flat bumpers, spaz can be aimed straight through said bumpers. Video example provided.
The hidden arc can pass through the center of a black hole, but it can get held in there, leading the spaz to gravitate towards the black hole further.
The visible shot is never affected by black holes, as it always follows the hidden arc. However, it can still be swallowed by the black hole if it touches the center.
It is possible for the hidden arc to pass through portals and black holes while the visible attack never does, which result in no trick shot XP bonus.
You will only receive trick shot XP bonuses, as well as activate buffs and drones, if the visible shot does a trick shot. Hidden arc is not considered.
The animation that plays when a shot goes off-screen is played for both when the hidden arc leaves the screen, as well as when the spaz leaves the screen. This means the animation can be played twice.
The spaz's random movement can make it so that it appears to have hit a bumper, but will not actually count if it turned right before the hit.
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