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Flattener Attack

Unlocked after finishing the "Devoted" challenge

May the ground itself aid you in battle.

Flattener[]

W Flattener Icon
Flattener
Fires a somewhat large bullet that when landing, flattens the terrain in the same radius as Sinkhole and a depth of around one digger deep. If shot into a hole it will flatten all terrain in its area of effect, no matter what height. If shot from the bottom of a cliff to the top, it will raise terrain equal to the landing spot to "flatten" the terrain around it. This is a useful tactic of raising oneself when stuck in a hole. Unlike other weapons, its damage is calculated after moving terrain.
Weapon Attributes
Weapon Type Direct Impact
Damage 20
Explosion Radius 26 (65 PU)
Terrain Damage Yes
Self Damage yes
Requirements Finishing "Devoted" Challenge

Wall[]

Creates a wall around four times the height of the players tank. The area of effect for damage is any enemy directly hit and a small area around the created wall. Its AI is the same as Bulger in that if it lands in a hole, it raises terrain equally across the affected area.
Weapon Attributes
Weapon Type Direct Impact
Damage 35
Explosion Radius 6 (15 PU)
Terrain Damage Yes
Self Damage Yes
Requirements 300 XP

Fortress[]

Fortress creates 2 mini walls off to the sides of the shot's landing spot with the Bulger AI. It does not, however, flatten terrain in the center, but will deal damage to anything caught near the blast.
Weapon Attributes
Weapon Type Direct Impact
Damage 40
Explosion Radius 20 (50 PU)
Terrain Damage Yes
Self Damage Yes
Requirements 1,900 XP

Funnel[]

When shot, Funnel creates something that exactly resembles its weapon icon by raising terrain on triangles that cutoff at their peaks. Sillyballs are then dropped into the funnel with most ending up at the bottom of the funnel. Damage is distance based and is more effective on direct hits.
Weapon Attributes
Weapon Type Direct Impact
Damage 20 & (3-6)*20
Explosion Radius 32 (80 PU)
Terrain Damage Yes
Self Damage Yes
Requirements 6,700 XP
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